Next Reign: Kingdom Campaign Walkthrough
First field, first market, first fight, first prestige, late castle, final quest.
This is the campaign as a timeline, not as a tool. Next Reign: Kingdom launched September 3, 2026 as a single-player incremental with a stated twenty-hour progression. Tiny Tulip Games does not split that into numbered acts on the store page. The game still has a clear spine: field, market, fight, crown, castle, final quest. Use this page when you want the order. Use the system guides when a phase stalls.
If you imported a demo save from app 4580490, start at the phase you already cleared. Demo progress can transfer. Do not replay the wheat tutorial out of superstition. Launch notes and transfer caveats live on the launch notes page.
Phase 1: the first field
You have a wheat field, a house, and a few villagers. Hold left-click on the wheat. Open the top tabs. Hire farmers. Pan with right-click or A/D. That is the entire phase. It ends when wheat is green without your finger on the mouse.
Build a second house when the cap blocks hires. Hire lumberjacks before you hire a fantasy army. Unlock miners when wood and wheat can pay for them. Details and the “do not prestige” warning sit on the first-hour settlement checklist. HUD panic sits on the camera and HUD anatomy. This phase should not include Blade Queen, docks, or the castle. If you are looking at those buttons, you scrolled too far.
Collect 100 wheat, 100 wood, and 100 stone as they happen. Those are prestige points you have not spent yet. Leave the crown on the book.
Phase 2: the first market
Bank a wood buffer. Place a warehouse when stocks peg. Buy the market when wood and stone allow it (about 150 wood and 25 stone in recorded builds). Start trades with surplus wheat, not with the last stack of food.
This phase is the town becoming a town. Favor starts to matter. The advisor will talk. Click him if a tutorial beat is sitting unread. Do not spend the wood buffer on walls here. The market is the unlock that makes later iron and tools possible because it fills holes while you re-aim workers.
If the market is up and every pile is still capped, you forgot to place the warehouse. If the market is up and wheat is red, you traded the food that hires farmers. Fix those before you call the phase done. Production recipes from here on belong to wheat-to-tools production chains. Building placement belongs to settlement buildings in build order.
Phase 3: the first fight
Hire a peasant core, then a real front: shield knight tank and spearmen. Put the purple mage and the ranged line behind them. Run a small combat quest. Watch glory and monster remains appear on the left. That is the first fight. It exists to teach the formation board and to mint two new resource types.
Enemies in this band include goblins, slimes, and fiery treants. You do not need the castle. You do need wheat and wood still green after the recruitment. If they are not, you started phase 3 during phase 1.
Blade Queen is the named main combat quest. It is not the first fight. Peek at it, then close it. Spend this phase on easy quests, unit tiers, and the 100-milestones on glory and remains. Full tactics live on formation combat and the Blade Queen. Formations you draw now persist through later prestiges, so a clean line is a gift to every future reign.
Walls are allowed at the end of this phase if the town can afford them. They are not a substitute for a tank.
Phase 4: the first prestige
Count points. You want six, not one. Points come from the first 100 of each resource type across runs, from checkpoints, and much later from 100,000. If iron bars or hops are close, finish them. If combat resources are at zero, run one more small quest. Then open the crown on the book.
Spend the six-point batch on speed: auto trading, farmer collection, building cost reduction, cheaper workers, or the 250 wheat / 150 wood / 80 stone start. Skip starting stock caps. Confirm the reset. The village disappears. The tree does not. The formation does not.
The second reign should rush this walkthrough’s first three phases in minutes instead of an hour. If it does not, the spend was wrong. Read How to hand the crown and run the prestige planner before you do a revenge reset at two extra points.
Later prestiges belong at the 9-point batch and at the later columns that show 28, 37, and 48. Do not drip the tree. Sit at a threshold, buy automation (auto craft, auto combat once the line wins), buy starting workers and starting smelter/smithy, then go back to the campaign.
Phase 5: late castle and shoreline
Tools exist. Worker tiers exist. Hops, beer, livestock, magic crystals, and potions start showing up on the left. This is when the castle is a real building instead of store-page art. Docks and ships belong here too. They are wood and stone sinks that extend the map to the water, not a separate game mode.
Keep warehouses ahead of the new piles. Keep the smelter and smithy crafting. Keep the army in the formation you already like. Blade Queen is a fair target in this phase if unit tiers and prestige combat nodes are on. Auto combat quests are allowed once you are tired of pressing the same start button.
The town should look like the skyline screenshot: walls, castle, boats, a market that has been running for hours. If it looks like that but the left list is all red, you built the postcard and starved the chains. Demolish nothing; hire the missing gatherers and add a warehouse. The castle does not gather wheat.
Phase 6: the final quest
The full game has a final quest. This walkthrough will not invent a title for it. The demo used its own end-of-demo challenge with a prestige-point recommendation; the paid campaign is larger, with the twenty-hour claim, 100+ prestige upgrades, and 22 Steam achievements as the surrounding goals.
Prepare for the final quest the same way you prepared for Blade Queen, plus the extra systems that unlocked after the castle: potions, late unit tiers, leftover prestige thresholds, and a town that can replace wipes. If the tooltip asks for a prestige total, go get it. If it asks for a unit type you never hired, hire it and redraw the formation. If it asks for patience, believe it.
When it is done, you are not out of content in the incremental sense. Prestige still has columns. Collection still has 100,000s. Achievements still sit on Steam. The campaign spine is over. That is the distinction. Steam Cloud will keep the file. There is no multiplayer epilogue and no Mac port to wait for.
Phase cheat sheet
| Phase | You are done when |
|---|---|
| First field | Farmers run wheat without a held click |
| First market | Warehouse placed, trades running |
| First fight | Glory and remains on the left list |
| First prestige | Six points spent on a speed kit |
| Late castle | Tools, walls, castle, docks, Blade Queen in reach |
| Final quest | The campaign quest completes without starving the town |
If a phase lasts longer than it should, you skipped the previous building. If a phase is instant after a reset, the tree is doing its job. For patch context around launch week, read the launch notes. For whether this twenty-hour spine is the game you wanted, the honest launch-week review is the last stop, not a required chapter.
Frequently Asked Questions
Quick answers for new rulers and returning prestige runners.
Where does this walkthrough start if I already finished the demo?
At the first phase you have not cleared. Demo progress can transfer; confirm details on the launch notes and skip the field if farmers already run.
Should I prestige before the first market?
No. Finish market and a small fight so extra 100-milestones exist. How to hand the crown wants six points, not a panic reset.
When is Blade Queen in this timeline?
After the first fight, during the late-castle phase. Tactics stay on formation combat and the Blade Queen; this page only places it.
What if I stall on iron during phase 4's second reign?
Place smelter then smithy, as in settlement buildings in build order, and check wheat-to-tools production chains if ore is green and tools are not.
Is the final quest the same as the demo ending?
No. The full campaign has its own final quest. Use this timeline, not demo chat, and keep the first-hour settlement checklist only for friends who just bought the game.